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 Ankoku Makuro

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PostSubject: Ankoku Makuro   Wed Jun 02, 2010 11:55 pm

xXGeneral InformationXx

Picture:
Spoiler:
 
Name: Ankoku Makuro
Alias: Orochimaru ((you already know))
Visual/Suggested Age: late twenties
Actual Age: 257
Gender: Male
Looks: Deathly pale with creepy, snake like eyes, thin lips, and dark hair. He usually wears long dark robes that billow around him as he walks, making him appear like a wraith. He wears his katana within the robes.
Division: 12th division, as well as Shinigami Research and Development Institude, and is Lieutenant of both.

xXPersonal InformationXx

Personality: Makuro is a sadist, a sociopath, and quite possibly certifiably insane. He openly delights in suffering and possesses a sadistic sort of curiosity which may drive him to put his test subjects through the most painful series of tests to examine them. He kills in cold blood, all for the pursuit of knowledge. His motives are never certain, but he nonetheless possesses a certain charisma, which won him the respect of his entire division despite his...questionable methods. He is the most twisted brand of evil, but operates by his own code which, for now, is well within the realm of legality. Despite his preoccupation with science and learning, he is known and feared as one of the deadliest fighters in Seireitei's history, a fear which he often uses to manipulate and intimidate, purely for his own pleasure.
Likes: Himself, death, pain, himself, etc...
Dislikes: Losing, failure, stagnation, boredom, and people in general.
Code: He has no morals, really. He does operate on a loose sort of code, and that is, to follow his own interests. He is utterly whimsical, and does things just for the sake of doing them.
History: He appeared one day in rukongai, covered in blood, his clothes in tatters. He had not a single scratch on him, and when questioned, he said he had been attacked by rouges, and that he had merely defended himself. He wore a self satisfied smirk on his face the entire time he was being questioned, and an ominous feeling hung in the air around him. Afterwards, he applied to the shinigami academy, having been noted for having unusual, though not really remarkably large, spirit force. However, once he entered the academy, he excelled at whatever he did, due to his rather unusually large level of intelligence. Graduating from the academy early, he was immediately herded into the 12th division, where, again, he excelled. At that time there was a remarkably strong lieutenant serving. Makuro slowly gathered around himself "friends" that only did so because they feared him so, though some greatly admired him. Once he deemed he had created enough of a following, he began to plot. On several missions he was seen saving his teammates from "certain death", or "single handedly" taking down scores of hollows. Granted, his fighting prowess was seen to be quite high and so it left little reason for doubt at these exploits, but the lieutenant remained suspicious. The lieutenant was seen in a heated debate with Makuro. Several years passed without incident, and still Makuro's exploits continued, though they were fewer. He eventually rose to the sixth seat, and directly above him was one of his close "friends". Then, tragedy struck the twelfth division. One day, the lieutenant suddenly turned up dead, with a sword wound in his back of the unique shape of the third seat's zanpakuto. When arrested, the shingami insisted that he had not done it, and that he was being framed. He claimed that he had been drugged, and that someone had stolen his sword and committed the crime. However several extremely frightened unseated officiers claimed they saw him, drunk, arguing with the lieutenant. Makuro was one of these, though he remained composed. During the entire scene he had remained composed, to the continued suspicion and anger of the third seat. No one knew what set the third seat off, no one saw Makuro do or say anything to the former third seat, but he flew into a rage and charged Makuro, drawing his sword. Several shinigami had to detain the third seat before he killed Makuro. Suddenly, the third seat seemed to come to his senses. He tried to plead with those around him, to tell them that he hadn't meant to, and that he hadn't been in control of himself, that Makuro had somehow caused him to fly into a rage, but no one would listen. The shinigami was later executed. Makuro smiled openly when he heared the news. Makuro was now the third seat of the twelth division, and lieutenant of the Shinigami Reasearch and Development division. A year later the lieutenant transfered to another division for unknown reasons. Makuro was made lieutenant, and has been ever since.
Family: None.
Loyalties: Himself
Personal Items: Zanpakuto,

xXStatisticsXx

Level: 50

Basic stats:

Stamina: 90/200
Power: 65/200
Speed: 90/200
Reiatsu: 95/200
Total: 340

Sub Stats:

Zanjutsu Skill: 40/100
Zanpaktou Mastery: 50/100
Kido Intelligence: 70/100
Shunpo Speed: 50/100
Total: 210

xXTechniquesXx
Kidou:

Hadou: Shō (Thrust), Number 4: Byakurai (Pale Lightning), Number 31: Shakkahō (Shot of Red Fire), Number 48: Gaki Rekkō (Raging Light Fang), Hado Number 54: Haien (Abolishing Flames), Number 58: Tenran (Orchid Sky), Hadou Number 63: Raikōhō (Thunder Roar Cannon)
Bakudou: Number 1: Sai (Restrain), Number 4: Hanaiwa (Crawling Rope), Number 8: Seki (Repulse), Number 9: Geki (Strike), Number 21: Sekienton (Red Smoke Escape), Number 26: Kyokko (Curved Light), Number 30: Shisotsu Sansen (Piercing Triple Beam), Number 44: Sekisho (Barrier), Number 58: Kakushitsuijaku (Summoning of the Tracking Sparrows), Number 63: Sajo Sabaku (Locking Bondage Strips), Number 73: Tozansho (Inverse Mountain Crystal), Number 73: Kuyo Shibari (Nine Sunlight Traps), Number 79: Hexagonal Barrier

Custom Kidou: If your character knows any custom Kidou list it here.

Custom Techniques: Any custom techniques your character knows besides Kidou.

xXZanpaktouXx

Zanpaktou Name: Shinja
Zanpaktou Meaning: Sacred Snake
Zanpaktou Spirit:
Spoiler:
 
Zanpaktou Realm: A large grassy field surrounded by huge jagged craggy mountains with storm clouds hovering in the horizon.
Zanpakuto Type: Unclassified
Zanpakuto Shikai Release Form:

"Slither, Shinja."

In its shikai form, Shinja has several abilities, activated by certain commands. Shinja's blade and various attacks all can transmit a debilitating poison that causes extreme sluggishness in his opponent's limb. It also causes an intense burning sensation, as if the victim's limbs were literally on fire. Within one post, they will completely lose mobility in the limb affected. Muscles and internal organs affected with this poison cease working causing the appropriate damage, while still having the burning sensation. Shinja can be released into its shikai form by stating any of its release commands techniques. When the poison is inhaled, it is simply that much more lethal.

"Strike, Shinja."

This command causes Shinja to glow purple and fire particularly powerful an destructive energy blasts that have a vaporous component. Makuro can control the attack's power, form, and area of effect. After analyzing and sensing how much energy an attack uses, Makuro can use this ability to negate other spiritually based attacks. Makuro can cause the blasts to split into a barrage of smaller energy projectiles over a wider area in order to decrease the ability to dodge. In it's transformed form, each snake head can perform this ability simultaneously. The vapors from the explosion spread across the field, transmitting the toxin to the lungs of the victim. It can even enter the victim's bloodstream through they eyes. It is best to simply avoid the attack, and the subsequent vapor cloud.


10-20sp


"Defend, Shinja."

An octagonal barrier appears in front of the sword which can defend up to three people and has significant power. The barrier is extremely powerful, but it only defend from attacks from one direction. Attacks that come into contact with the barrier are violently repelled or dispelled, similar to the Bakudo, Seki.

10-20sp

"Transform, Shinja."

This ability envelops Makuro in fell purple reiatsu, obscuring him from view for a moment. When the light fades Shinja will seem to have disappeared. In reality, Shinja would have tansformed into a single snake with the ability to split into eight different heads. the main body is coiled around Makuro's torso. He usually fights by mentally controlling the snake heads, extending them out from his sleeves to attack his foes with any other ability that Shinja possesses. The snake heads can extend themselves up to 50 meters away from Makuro. The snake has an extremely durable body, which is as durable as his zanpakuto itself. Their scales have the ability to become razor-sharp, severely injuring anyone who happens to come into contact with them. They have the ability to extend, even fire poisonous three foot long blades from their mouths, which can be used to make a barrage of poisonous blades numbering up to 32 at one time. Makuro has the ability to cause one snake to regurgitate an exact copy of Shinja from its mouth which retains all its original abilties pre-transformation.

15sp

Zanpakuto Bankai Release Form: Not achieved yet.

xXRoleplay SampleXx

This doesnt need to be done unless your are applying for a high rank (level 50, or 70), then the mods will need for you to do this. However if the mods are familar with your rp skill then this will not be neccesary. Three paragraph miniumum.


Last edited by Stratus_skylord on Sun Jun 13, 2010 11:09 pm; edited 2 times in total
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PostSubject: Re: Ankoku Makuro   Sun Jun 06, 2010 8:46 pm

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PostSubject: Re: Ankoku Makuro   Sat Jun 12, 2010 11:36 pm

Thanks, but now I need another one. Had to edit for the change in the stat system.
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PostSubject: Re: Ankoku Makuro   Wed Jun 16, 2010 9:43 pm

Approved...

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